So I've experimented with the textures in unreal and we didn't get the exact same effect in our assignment cause the lighting we used was to be a night time kind of lighting instead of day time.
Here is some of my experimentation on the textures.
KoiviTasker_ANM220
Friday, 28 August 2015
Wednesday, 26 August 2015
Going all Shambles!
So the world project neaded allot of fixing and re-unwrapping. Previously allot of the assets were poorly unwrapped and flipped showing a red instead of blue color. So I had to go through the map fixing it all up and adding in some custom assets.
I also ended up redoing all the textures and replacing some of the textures to differentiate it.
Some extra large pillars to act as part of the scenery
Monday, 24 August 2015
Shambles model.
Modelling Shambles wasn't difficult but there were come pieces parts of him that seemed out of proportion. Seeing he was a robot it gave me the freedom to make a couple of mistakes and a bit of experimenting.
I didn't use proper model sheets to model him. Instead I used posed drawings in different angles to get an understanding of the overall look. Some pieces were added and cut to make it look more intricate in the modelling stage. I feel I maybe should have followed the reference exactly but the model felt too plane. While keeping the main overall concept I added my own piece of detail.
When modelling the back I had to change a bit of the back seeing it would have made animating problamatic when tryna bend the characters torso sideways. I simply got rid of the pistons on the side of the torso.
Animation and rigging weakness.
To be honest I was never really good at animating or even rigging and skinning. All I've ever known is just how to push and pull vertices and even my knowledge on unwrapping is limited but I somehow manage to pull through with unwrapping.
I understand how to play with the graph editor for animation but I'm only limited in what I can do for animation.
But when modelling when ever modelling organic assets I make sure I understand how the mesh will deform while modelling. Whenever modelling I will also make sure I consider how it animates.
Here is a hand mesh and I have a specific topology for the creases under the fingers. All maintaining quads.
Every time I model I think about how it would animate or deform.
Sunday, 9 August 2015
Mazda animation (directors cut)
So I did a directors cut for my first assignment and I can truly say I am proud having only done this in 10 weeks. In the future I'l have to consider time management and make sure I'm working smart not hard.
Monday, 13 July 2015
Failed packshot
Video: https://vimeo.com/133260949
I wasn't able to bring the packshot animation to its full potential so I'm going to start working on a directors cut this week to fix up what I don't like.
The rain was way too fake and the motion blur was way off.
I believe what slowed me down was a ;acl of knowledge about compositing and renderpasses. The render times also did chunck up allot of my time and but I could of been researching while I was batch rendering. Though near the end of the project it was like I let my foot off the gass a little and so I guess this is what happened. Or maybe my scope was too large but the only way to challenge myself was with a larger scope. Knowing my failures I now know what I have a lack of knowledge of. For me there was a lack of knowledge on many things but I feel I could've submitted a better animation if only I didn't let my foot of the gas a little.
Maybe I got tired? I dunno but I know that I can still make this better.
The rain was way too fake and the motion blur was way off.
I believe what slowed me down was a ;acl of knowledge about compositing and renderpasses. The render times also did chunck up allot of my time and but I could of been researching while I was batch rendering. Though near the end of the project it was like I let my foot off the gass a little and so I guess this is what happened. Or maybe my scope was too large but the only way to challenge myself was with a larger scope. Knowing my failures I now know what I have a lack of knowledge of. For me there was a lack of knowledge on many things but I feel I could've submitted a better animation if only I didn't let my foot of the gas a little.
Maybe I got tired? I dunno but I know that I can still make this better.
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