To be honest I was never really good at animating or even rigging and skinning. All I've ever known is just how to push and pull vertices and even my knowledge on unwrapping is limited but I somehow manage to pull through with unwrapping.
I understand how to play with the graph editor for animation but I'm only limited in what I can do for animation.
But when modelling when ever modelling organic assets I make sure I understand how the mesh will deform while modelling. Whenever modelling I will also make sure I consider how it animates.
Here is a hand mesh and I have a specific topology for the creases under the fingers. All maintaining quads.
Every time I model I think about how it would animate or deform.



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