Sunday, 5 July 2015

week 6: after effects experimentation

yay! its week 6. ^_^
Having a little trouble adding the motion blur to the animation in after effects. Frankly I'm going to need to buy a license for some plugin to get rid of the plugins watermark so instead I'm going to try using Nuke for post processing at uni. I don't have Nuke at home nor do I have the time to install it seeing its due by the end of the week and I still have some more frames left to render.



Saturday, 4 July 2015

playblast

Just a playblast. Not really concerned about the low bitrate.


packshot dev

So I came across this when I was experimenting with the render passes. Looking at this I think I want to have a lower saturation in the animation. For now I'm just building the front cover for the mockup game.


Tuesday, 30 June 2015

other passes

motion vector

depth pass



render pass 2

With a bit of changes and compromising I've managed to cut the render time by 50 minutes. Just hoping my motion vector pass will suffice for the changes.

AO pass


render time optimization

So I've organised a couple of render passes but the problem is that the colour render layer I've done takes a full 2 hours and 2 minutes for a single frame and the 5 second animation is due next week. Gonna have to look into cutting down a couple of things.