Monday, 13 July 2015

Failed packshot

Video: https://vimeo.com/133260949

I wasn't able to bring the packshot animation to its full potential so I'm going to start working on a directors cut this week to fix up what I don't like.

The rain was way too fake and the motion blur was way off.

I believe what slowed me down was a ;acl of knowledge about compositing and renderpasses. The render times also did chunck up allot of my time and but I could of been researching while I was batch rendering. Though near the end of the project it was like I let my foot off the gass a little and so I guess this is what happened. Or maybe my scope was too large but the only way to challenge myself was with a larger scope. Knowing my failures I now know what I have a lack of knowledge of. For me there was a lack of knowledge on many things but I feel I could've submitted a better animation if only I didn't let my foot of the gas a little.

Maybe I got tired? I dunno but I know that I can still make this better.

Sunday, 5 July 2015

week 6: after effects experimentation

yay! its week 6. ^_^
Having a little trouble adding the motion blur to the animation in after effects. Frankly I'm going to need to buy a license for some plugin to get rid of the plugins watermark so instead I'm going to try using Nuke for post processing at uni. I don't have Nuke at home nor do I have the time to install it seeing its due by the end of the week and I still have some more frames left to render.



Saturday, 4 July 2015

playblast

Just a playblast. Not really concerned about the low bitrate.


packshot dev

So I came across this when I was experimenting with the render passes. Looking at this I think I want to have a lower saturation in the animation. For now I'm just building the front cover for the mockup game.